Computer Game Design

01.09.2019

This course was taken at the KTH Royal Institute of Technology, Stockholm. 

The goal of this course was to create a game and go through all the stages, from planning to development and testing and presenting the progress in several presentations. Our game "Museum Heist" or "Ocean's One" was created using Unity. After completing the course, our group was approached by the Stockholm Tekniska Museet (Museum of Technology) in order to exhibit our game.

Abstract

The main goal of the game is to steal an artifact from a museum without getting caught and by solving various puzzles. Museum Heist is a single player game but has the capacity to be expanded to a collaborative game in future versions. The game is a top down stealth game and the design is kept pixelated. For the design and the gameplay, we were inspired by the games Monaco : What's yours is mine and Hotline Miami.
The thief has to avoid the guards in order to not be caught. There are laser beams which protect the different artifacts and can be deactivated by pressing the according button. Some objects can be moved up by the player and used to shield the guards. Finally, to steal the artifact the player has to apply different tricks like turning off the light and solve various puzzles.
To complete a level, the thief has to steal the artifact and exit the building without getting caught by the guards. He starts from a predetermined point, steals the artifact and proceeds to an exit.

Check out the source code here.

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